what's the workaorund?ĭo you know any place, any forum, website, resources that has more information specifically for that? For example, Emissive Light does not work when using E3.31. I just wish there would be a library of shader's. and when deploying to E3.31 all the materials will be compiled for OpenGL Sahders, right? I am assuming you just use the standard Unreal Materials to create shaders. I haven't seen any tutorials how you use shaders and materials when using E3.31? doing the look dev using E3.31 and after that, I make the proper adjustments in the post process volume for Shader Model 5? so it looks kinda the same for both Shader models? It also looks like you have to re-do the lighting because of all the different lighting values. But how the heck can you actually do the look development.