I was curious as to this mod's compatibility with the Morrowind Graphic Overhaul so I searched and found this on the Nexus Rebirth page ():
On top of all this you will also be able to obtain some new Dwemer weapons and enjoy some bugfixes! Enchantments are now less overpowered and balanced. Some spells had their spell-cost reduced to make them more useful for low-level mages. Several leveled-lists were recalculated so that high-end weapons/armor won't drop as often, and at higher levels than before. A lot of time were also put into balancing. You'll be able to enter some new places, that previously had no interior. You will notice both minor and major landscape improvements in several areas, especially in the Shegorad Region, but also in the Ascadian Isles and the Bitter Coast. The main focus of this patch has been to improve the general quality of the mod, meaning finishing a lot of stuff that has been neglected for far too long. Be sure to let me know if you have any issues with 2.7! Enjoy. I truly hope you will enjoy it! As always there's quite a massive wall of text down below. ()Īfter months of hard work 2.7 is finally ready for your enjoyment I never thought I'd manage to stop working on this beast (had way too much fun). You can find more information, and links on Mod BD. The team of modders who made the Morrowind Rebirth mod announce the release of a new updated version.